


The game will now pause correctly when returning to the Nintendo home screenĬharged weapons now automatically begin charging whenever they’re equipped discharge them by pressing (or releasing) the fire button. New home screen icon to better match ETG’s icon Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump buttonĪdded a cooldown for Spiked Boots’ effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy)ĭecreased Scattershot damage and Membrane’s fire rate Increased hegemony credit drop rates (and increased them even further for flawlessing a boss) Redistributed gun qualities along Combo levels, which should make gun spawns better at lower levels. Reduced the combo cost of using blanks (they no longer drop your combo level, only clear progress towards the next combo level) Improved Makeshift Cannon and Sling, especially against bossesĭecreased enemy/boss health slightly on all levels but the first Lowered the health of the Spectral Gun Nut and reduced how frequently he appears in the Hollow elevatorsĪdjusted the fire rate and damage of the Bullet gun and the Shock Rifleīuffed the Makeshift Cannon but limited its shots Lowered health of Medusalier and Low Priest Wallevator spawns Spent (zombullets) less frequently Made Sepulchergeist’s tetromino attack slightly slower Several tweaks to the final boss to slightly lower difficulty: reduced HP, increased some pauses before bullets spawn and a few other minor changes Additionally, tapping the Shoot button no longer fires charged weapons faster than holding the Shoot button down. This should allow players to recover more quickly from a combo wipe, but requires the same amount of combo points to reach level 20.ĭid another balance pass on charged weapons some were too slow or weak to be viable, especially in later floors. Reduced the amount of combo points required to reach early levels (0-10), and increased the points required to reach later levels (12-20).
EXIT THE GUNGEON NO SOUND FULL
Added full control binding optionsĪdded an Easy Air Dodge option: Pressing the Jump button while in the air now triggers an air dodge roll (just as pressing Dodge would)Īdded a Rapid Descent option: Holding the Down button while jumping or falling will allow you to fall through one-way platformsĪdded an Aim To Fire option: this allows controller users to fire just by aiming with the right stick, rather than requiring aiming and a separate Fire buttonĪdded an Auto-Descend option: this allows players to drop down through platforms by using the down key, rather than requiring Jump + DownĪdded an Auto-Ascend option: this allows players to jump by using the up buttonĪdded a control binding to manually reload weapons (defaults to R on keyboards, or Y/Triangle on controllers note that if you already have a save file, you’ll need to bind this yourself or reset your bindings to default)Īdded a Combined Jump/Roll option: this allows players to dodge roll by pressing the Jump button while holding directly left or rightįixed an issue where players could drop down through the floor of some elevators (trains)įixed a case where an air dodge roll may move in a different direction than the player would expect Exit the Gungeon has been updated to Version 2.0.6, and it's a pretty hefty update.
